Game guide · XZZHUYUSI
Follow the steps for Declaration Practice
A clear plan starts with the current position. Check whether a complete 13-card hand can satisfy every declaration requirement. Return to the explanation when a decision is unclear. Keep the active rule in mind. Start a 10-question session. Read the visible rule label and wild rank, if shown. Return to the explanation when a decision is unclear.
500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account.
Practice beyond the first move
Treat this as a chance to practise one rule. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Check the relevant controls before continuing.
What you need to achieve
Check whether a complete 13-card hand can satisfy every declaration requirement. The same rule applies on a phone and on a computer. Keep the active rule in mind.
A walkthrough of the rules
- Start a 10-question session. Read the visible rule label and wild rank, if shown.
- All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence.
- Study the complete hand before answering. Choose Valid or Not valid.
- Read the explanation after submitting. Each question accepts one submitted answer.
- Continue to the tenth question for a session score; start another session for a new selection.
How to interact with the game
Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Use another round to revisit a decision. Take a moment to read the table.
Learn from a sample situation
Example hand: 2♣ J♠ 9♠ 9♥ 3♣ A♠ Q♠ Q♦ 6♣ J♣ 4♥ Q♣ 7♠. Wild rank 1. No full grouping meets the two-sequence and pure-sequence requirement. The penalty for this hand is 80 points. Return to the explanation when a decision is unclear.
One detail worth checking
Use the rule sheet as a reference. Do not judge only the best three cards; every remaining card matters. Take the next action only when the current step is clear.
A few questions answered
What is the aim?
Check whether a complete 13-card hand can satisfy every declaration requirement. A clear plan starts with the current position. The same rule applies on a phone and on a computer.
How do I use the controls?
Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Take a moment to read the table. The same rule applies on a phone and on a computer.
Which format is available?
500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. Look at the complete hand before deciding. The same rule applies on a phone and on a computer.
What should I check before a move?
Do not judge only the best three cards; every remaining card matters. Keep the active rule in mind. Return to the explanation when a decision is unclear.
Can you give an example?
One pure run, another joker-assisted run and two complete sets can cover a valid 13-card hand. Keep the active rule in mind. Check the relevant controls before continuing.
How many questions are available?
This exercise contains 500 stored questions. A session selects ten without repeating within that session. Keep the active rule in mind. Use another round to revisit a decision.
Can I change a submitted answer?
No. Read the explanation, then continue. Start another session to practise again. Use the rule sheet as a reference. The same rule applies on a phone and on a computer.
Are the answers checked against the rules?
All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Before making a move, check the cards in view. Check the relevant controls before continuing.
Will I always see new cards?
No. The bank is finite, so another session may include a previously played question. Begin with the objective. The same rule applies on a phone and on a computer.
What does the score measure?
The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. Begin with the objective. Use another round to revisit a decision.